Super Mario Galaxy is one of the greatest platformers I have ever played, Wii’s best game, and an absolute must-own experience. And to me, this odd trek through space really does feel like the true sequel to Mario 64. It harkens back to the N64 classic with nostalgic faces and places from the Mushroom Kingdom, but it also re-invents the franchise with new space-themed mechanics and fresh Wii-enhanced controls. It is, as I have said since I first played it, a near-perfect combination of old platforming values and new design.
Except to be blown away by the fantastic level challenges and galactic variety. Expect to be blown away by the addictive gravity effects — you will jump off ledges just to see if you can rotate all the way around a structure. And expect to be blown away by the tight controls and beautiful graphics.
Galaxy isn’t quite perfect. There are some minor issues — tiny blemishes, if you will, hiding on the backside of a supermodel. There’s the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there’s the overall difficulty — a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo’s Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.